
In RGK version of this build all our equipped items stay the same, only two items the cube change. Followers never deal significant damage you’re on your own to clear the content.
Cooldown Reduction does not work for any follower skill except the Templar’s Heal.
Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard. Followers share 20% of their Experience, Magic and Gold Find stats with you. Guardian's Jeopardy (3 ) Bonus works for followers by improving their inherent stat multiplier from x2.5 to x3.5, making it slightly easier to hit the 25,000 main stat threshold if needed. This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar. Follower’s powers are based on their main stat (maxed at 25.000, but they have a 2.5x multiplier so you only need 10.000). The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. The emanation system allows followers to share certain legendary and set powers with you. Be wary: rerolling Damage Range to Elite Damage requires, on average, 885 attempts. Ideally, you want to roll off the Damage Range from Pig Sticker.